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Life is the main quest.

One sentence in

You describe the thing in your own words. QuestRunner works out the objectives, the schedule and the shape, and hands you back something you can tick off.

Learn Japanese by December

Intelligence / Main / Manual / Goal

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One structure, four rules for time

The kinds are not four features. They are one shape under four rules for how a quest's children map onto a week.

Regular

Call the dentist

Children happen once, together. When the last one is done the whole thing leaves the board.

Recurring

Journal every day

Every child, every occurrence. Completion is stored against a date, so tomorrow starts unticked without any reset job.

Routine

Go to gym

Children are pinned to weekdays. Leg work on Monday, pull work on Wednesday, from one quest.

Goal

Study for the exam

An open-ended container. Objectives can arrive later from a saved prompt instead of all at once.

Become the runner

A month in, your board reads like a character sheet: calls made, sessions logged, attributes climbing because you kept showing up.

A system side quest card from the app: Breach the outer firewall, worth 250 XP, with Accept and Dismiss actions.

Six attributes to grow

Every quest feeds one of six attributes, so finishing things adds up to something you can see.

Artwork for the Intelligence attribute

Intelligence

Artwork for the Vitality attribute

Vitality

Artwork for the Social attribute

Social

Artwork for the Exploration attribute

Exploration

Artwork for the Fortune attribute

Fortune

Artwork for the Spirit attribute

Spirit

Straight out of the app

Real screens from QuestRunner on iPhone, framed in nothing but this site's own chamfer. The board your goals became, the AI writing a quest for you to approve, and what finishing them adds up to.

The QuestRunner board on iPhone, showing the day’s quests as cards.

YOUR BOARD

Your goals become today’s quests, gathered on one board.

The AI quest review screen on iPhone, showing a generated quest and its objectives before it is deployed to the board.

AI QUEST REVIEW

The AI writes the quest. You read it over and deploy it.

The QuestRunner stats screen on iPhone, showing the current streak.

STREAK

Finish quests and the streak builds. The stats screen keeps the count.

Early access

Free in early access, free for good

QuestRunner launches free on iPhone as an early-access release. Early access ends at 1.0, and everything it included stays free after that — permanently, for everyone who joined during it.

Even the AI is free

Nothing in early access sits behind a price. The quest generation — the part that does the actual work, and the expensive part to run — is not carved out of that.

Yours for good

Everything that ships while early access is running stays free forever for everyone who joined during it. Nothing you already have is taken back.

Pricing waits for 1.0

Prices arrive with 1.0, and they cover only what does not exist yet. The line is drawn by when a feature shipped, not by how good it is.